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Flash mx 2004 how to rig
Flash mx 2004 how to rig







  1. #Flash mx 2004 how to rig movie
  2. #Flash mx 2004 how to rig free

In order to use attachMovie() method you must specify the linkage identifier for your movie. To remove a MovieClip use removeMovieClip() method.

#Flash mx 2004 how to rig movie

The first one duplicates a movie that we already have in the library and the second one creates a new, empty MovieClip (both use depth). Related methods are duplicateMovieClip() and createEmptyMovieClip(). The clips load onto some depth on some level.

  • attachMovie() – used to load MovieClips that are located in the library onto the Stage.
  • Once a movie is loaded onto level X, it replaces any previous movie that resided on level X.
  • loadMovieNum() – is used for loading of external MovieClip into a specific level.
  • For example, you can create a blank MovieClip that is used as a target for loading of JPG images or external SWF MovieClips.
  • loadMovie() – is used to load a movie into a target movie.
  • You can load both SWF and JPG files (as of Flash MX you can load JPG files). The child is defined as the movie clip on higher level than the parent.
  • The following are transferred from the main movie to the child movie: frame rate, background color and frame size.
  • Movie clips loaded into already occupied depth overwrite movie clips that occupy it – be careful as some system level movie clips occupy a depth and you can accidentally remove them.
  • There are many depths in each level, you can think of levels as top containers for depths.
  • Items on higher level appear on top of items on lower level, movies loaded into already occupied level overwrite movie that occupies it. there is always only one level 0 which is the root of the main movie. Levels are global to the whole project, i.e.
  • Levels – used during run time only (not seen in the IDE).
  • Layers – exist in Flash IDE only and are used to separate assets into independent groups that possess stacking order.
  • Frame rate set by the developer is only an ideal which Flash player will try to approach, but in reality it might be slower due to client system performance limitations. The maximum allowed frame rate is 120, the minimum is 0.01. setInterval() function allows for frame rate independent execution. Loops execute the same number of times per second as the frame rate. The root movie (level 0) frame rate overwrites frame rate of any move loaded onto it.
  • Frame Rate – is measured in Frames Per Second (FPS) and represents the maximum number of frames that can be shown per second.
  • Keyframes represent change in Stage based asset and are represented by a rectangle with a solid circle at the bottom (as opposed to regular frames that have a hollow small rectangle at the bottom of the large rectangle).
  • Frames – are units by which we measure time within Flash movie.
  • Timeline – is a visual representation of frames over time.
  • #Flash mx 2004 how to rig free

    If you find any mistakes, please feel free to inform me about them Tom Kitta. You may use this document freely and share it with anybody as long as you provide the whole document in one piece and do not charge any money for it. You may use the information contained herein in your computer career, however I take no responsibility for any damages you may incur as a result of following this guide. I provide this guide as is, without any guarantees, explicit or implied, as to its contents. I have written this short preparation guide as a way for myself to ease studying for the Macromedia Flash MX 2004 Certification Exam. Part 17: Data binding and connection components Part 16: Accessing web services from Flash Part 10: Important movie and communication classes Flash MX 2004 preparation guide Contents:









    Flash mx 2004 how to rig